#javascript coroutines
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piratesexmachine420 · 8 months ago
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Expanding and cleaning up on a conversion I had with @suntreehq in the comments of this post:
Ruby is fine, I'm just being dramatic. It's not nearly as incomprehensible as I find JavaScript, Perl, or Python. I think it makes some clumsy missteps, and it wouldn't be my first (or even fifth) choice if I were starting a new project, but insofar as I need to use it in my Software Engineering class I can adapt.
There are even things I like about it -- it's just that all of them are better implemented in the languages Ruby borrows them from. I don't want Lisp with Eiffel's semantics, I want Lisp with Lisp's semantics. I don't want Ada with Perl's type system, I want Ada with Ada's type system.
One of these missteps to me is how it (apparently) refuses to adopt popular convention when it comes to the names and purposes of its keywords.
Take yield. In every language I've ever used, yield has been used for one purpose: suspending the current execution frame and returning to something else. In POSIX C, this is done with pthread_yield(), which signals the thread implementation that the current thread isn't doing anything and something else should be scheduled instead. In languages with coroutines, like unstable Rust, the yield keyword is used to pause execution of the current coroutine and optionally return a value (e.g. yield 7; or yield foo.bar;), execution can then be resumed by calling x.resume(), where x is some coroutine. In languages with generators, like Python, the behavior is very similar.
In Ruby, this is backwards. It doesn't behave like a return, it behaves like a call. It's literally just syntax sugar for using the call method of blocks/procs/lambdas. We're not temporarily returning to another execution frame, we're entering a new one! Those are very similar actions, but they're not the same. Why not call it "run" or "enter" or "call" or something else less likely to confuse?
Another annoyance comes in the form of the throw and catch keywords. These are almost universally (in my experience) associated with exception handling, as popularized by Java. Not so in Ruby! For some unfathomable reason, throw is used to mean the same thing as Rust or C2Y's break-label -- i.e. to quickly get out of tightly nested control flow when no more work needs to be done. Ruby does have keywords that behave identically to e.g. Java or C++'s throw and catch, but they're called raise and rescue, respectively.
That's not to say raise and rescue aren't precedented (e.g. Eiffel and Python) but they're less common, and it doesn't change the fact that it's goofy to have both them and throw/catch with such similar but different purposes. It's just going to trip people up! Matsumoto could have picked any keywords he could have possibly wanted, and yet he picked the ones (in my opinion) most likely to confuse.
I have plenty more and deeper grievances with Ruby too (sigils, throws being able to unwind the call stack, object member variables being determined at runtime, OOP in general being IMO a clumsy paradigm, the confusing and non-orthogonal ways it handles object references and allocation, the attr_ pseudo-methods feeling hacky, initialization implying declaration, the existence of "instance_variable_get" totally undermining scope visibility, etc., etc.) but these are I think particularly glaring (if inconsequential).
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timdindia · 3 days ago
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Find the Top 5 Latest Mobile App Development Software in 2025 — Expert Picks by TimD — Tim Digital
Choosing the right mobile app development software in 2025 is more than just a technical decision — it’s a strategic advantage. With the growing pressure to deliver faster, reduce bugs, and maintain UI consistency across devices, developers and companies alike are re-evaluating their tech stacks.
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Why the Right Mobile Development Stack Makes All the Difference
Many development teams struggle not because of a lack of skill but due to poor tooling and platform fragmentation. Common issues include:
Too much time spent on duplicate codebases
Difficulty managing bugs across platforms
Low design consistency between iOS and Android versions
A better stack can lead to faster time-to-market, fewer bugs, and improved collaboration across teams.
Snapshot: 5 Game-Changing Mobile Development Frameworks
In 2025, five standout mobile development frameworks are leading the way.
Flutter, backed by Google, offers hot reload, expressive visuals, and UI consistency — making it ideal for cross-platform UI precision. React Native, developed by Meta, is JS/TS-based and features fast refresh and a robust plugin ecosystem, best suited for teams transitioning from web to mobile. .NET MAUI, Microsoft’s enterprise-grade solution, combines native speed with C# and deep integration into the Microsoft ecosystem, perfect for unified experiences across mobile and desktop. For Apple-centric development, Swift stands out with hardware-level API access and deep iOS integration, delivering high-performance, iOS-only applications. Lastly, Kotlin, Google’s preferred language for Android, is known for its concise syntax and Jetpack Compose support, making it the go-to choice for scalable, Android-first projects.
1. Flutter — Deliver Visually Consistent Cross-Platform Apps
Backed by Google, Flutter continues to lead the way for teams needing high-performance mobile apps from a single Dart codebase. With its built-in Skia rendering engine, it doesn’t rely on native UI components — giving you full control over visuals on both Android and iOS.
Why It’s a Top Pick:
Rapid UI iteration with Hot Reload
Mature ecosystem on pub.dev
Excellent for MVPs, startups, and custom-designed apps
2. React Native — A Natural Fit for Web Development Teams
Created by Meta, React Native allows JavaScript developers to build native mobile apps without switching tech stacks. It’s ideal for web teams transitioning into mobile, especially with tools like Expo simplifying builds.
Best Use Cases:
Fast deployment using React-based components
Shared codebase between web and mobile
Lightweight apps needing high iteration cycles
3. .NET MAUI — Microsoft’s Unified Solution for Desktop and Mobile
.NET MAUI enables enterprise-grade cross-platform development using C# and XAML. It compiles to native code, ensuring performance, while simplifying development for organizations already using Microsoft tools and Azure.
Why Enterprises Prefer It:
Strong support for desktop/mobile hybrid builds
Full access to native APIs
Streamlined with Visual Studio and Azure DevOps
4. Swift — The Gold Standard for Native iOS App Development
Developed by Apple, Swift is the go-to for building fluid, fast, and fully integrated iOS apps. Combined with SwiftUI or UIKit, it’s the most reliable way to deliver App Store-ready applications with deep device capabilities.
Ideal For:
iOS-only apps
Products that leverage ARKit, Core ML, or HealthKit
Premium apps requiring pixel-perfect animations
5. Kotlin — For Next-Level Native Android Performance
Endorsed by Google and developed by JetBrains, Kotlin is a modern language designed for Android. It brings null safety, concise syntax, and coroutine-based async capabilities, making it a favorite among Android developers in 2025.
Where It Shines:
Clean migration path from Java
Jetpack Compose support for UI innovation
Great for complex, scalable Android apps
Native vs. Cross-Platform vs. Hybrid — What Should You Choose?
When it comes to choosing the right development approach, your decision should align with your product roadmap, team capabilities, and performance expectations. Native development offers the best UX quality and strong scalability, making it ideal for performance-intensive apps — but it comes with higher maintenance needs and moderate development speed. Cross-platform frameworks like Flutter and React Native strike a balance by allowing faster development, lower maintenance, and good scalability, although UX quality may slightly lag behind native builds. On the other hand, hybrid frameworks such as Ionic are fast to develop and easy to maintain but offer limited user experience and only moderate scalability — making them suitable for basic MVPs or internal tools where performance is not critical.
Expert Tip: If your app relies on camera, AR, or sensors — go native. For time-to-market and design parity, cross-platform tools like Flutter or React Native offer the best ROI.
What to Look for in Mobile App Development Platforms
When selecting mobile development tools in 2025, top agencies and development teams recommend looking for:
Real-time debugging and emulation support
Comprehensive UI libraries
CI/CD compatibility (e.g., App Center, GitHub Actions)
Easy deployment to Play Store and App Store
Third-party plugin support for maps, payments, authentication, etc.
Final Thoughts
Whether you’re launching a feature-rich Android app, building an enterprise mobile suite, or rapidly shipping a cross-platform MVP — choosing the right development platform in 2025 is key to avoiding unnecessary rework and scaling with confidence.
If you’re looking for expert guidance, several agencies — like TimD — Tim Digital — are offering tailored consulting and mobile app solutions built on the most robust tools in the market.
👉 Looking for the Best Mobile Apps Development Services in Kolkata? Explore trusted mobile development experts who can help architect your next big idea, fast and friction-free.
Follow us for insights and expert strategies on LinkedIn, Facebook, Instagram, YouTube, Pinterest, and Twitter (X).
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softcrayons19 · 4 months ago
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Best Language for App Development to Consider in 2025
The world of app development is constantly evolving, with new programming languages, frameworks, and tools emerging to streamline the process. As we step into 2025, choosing the best language for app development is crucial for developers aiming to build efficient, scalable, and high-performing applications. Whether you are an aspiring developer or an experienced programmer, selecting the right programming language can significantly impact your success. In this blog, we will explore the top languages to consider for app development in 2025 and how you can master them through the best course and best training for app development.
1. Kotlin – The Future of Android Development
Kotlin has firmly established itself as the preferred language for Android development, and its popularity continues to grow in 2025. Google officially supports Kotlin for Android apps, making it a powerful choice for developers.
Why Choose Kotlin?
Concise and Expressive: Kotlin's syntax is more concise than Java, reducing boilerplate code.
Interoperability with Java: Developers can seamlessly integrate Kotlin with existing Java codebases.
Coroutines for Better Performance: Kotlin's built-in coroutines make handling asynchronous tasks easier and more efficient.
Officially Supported by Google: With Google's backing, Kotlin receives regular updates and improvements.
2. Swift – The Best Choice for iOS Development
For iOS app development, Swift remains the top programming language in 2025. Apple’s programming language is designed to provide better performance, safety, and ease of use compared to its predecessor, Objective-C.
Why Choose Swift?
Fast and Efficient: Swift is optimized for performance and runs much faster than Objective-C.
Safety First: The language eliminates many common programming errors, making development more secure.
Modern Syntax: Swift’s syntax is clean, readable, and easy to learn.
Seamless Integration with Apple’s Ecosystem: Swift works smoothly with Apple’s APIs and frameworks like SwiftUI and Combine.
3. Flutter (Dart) – The Best Framework for Cross-Platform Apps
Flutter, powered by Dart, is one of the most promising technologies for cross-platform app development in 2025. With a single codebase, developers can create visually stunning applications for both Android and iOS.
Why Choose Flutter?
Single Codebase for Multiple Platforms: Write once, deploy anywhere.
Rich UI with Widgets: Flutter’s widget-based UI system allows for highly customizable designs.
Fast Development with Hot Reload: Instantly view changes without restarting the app.
Growing Community and Support: Flutter is continuously evolving with strong community support.
4. React Native – JavaScript-Based Cross-Platform Development
React Native, developed by Facebook, is another top contender for cross-platform app development. It allows developers to build mobile apps using JavaScript and React.
Why Choose React Native?
Code Reusability: A large portion of the code can be reused across platforms.
Strong Community and Libraries: React Native has an extensive ecosystem of third-party libraries and tools.
Hot Reloading for Quick Development: See real-time changes without recompiling the entire app.
Backed by Facebook and Used by Major Companies: Apps like Instagram, Airbnb, and Walmart use React Native.
5. Python – A Rising Star in Mobile App Development
Although Python is primarily used for web development, machine learning, and data science, its role in mobile app development is expanding in 2025 with frameworks like Kivy and BeeWare.
Why Choose Python?
Easy to Learn and Use: Python has a simple and readable syntax, making it great for beginners.
Strong Community and Libraries: A vast number of libraries support various functionalities.
Growing Support for Mobile Development: Tools like Kivy and BeeWare enable mobile app development using Python.
Ideal for AI-Powered Apps: Python is the go-to language for AI and machine learning, making it perfect for intelligent applications.
6. C# – A Powerful Choice for Game and Enterprise Apps
C# remains a top choice for mobile game development (Unity) and enterprise applications in 2025. Its integration with Microsoft’s ecosystem makes it a solid choice for developers.
Why Choose C#?
Excellent for Game Development: C# is the primary language for Unity, the most popular game development engine.
Strong Support for Enterprise Apps: Many businesses use C# for enterprise solutions.
Cross-Platform Compatibility: Xamarin allows C# apps to run on both Android and iOS.
Robust and Scalable: Ideal for large-scale applications.
Conclusion
The best language for app development in 2025 depends on your goals, the platform you want to develop for, and the type of applications you aim to build. Kotlin and Swift remain the best choices for native Android and iOS development, respectively, while Flutter and React Native dominate cross-platform development. Python and C# are gaining traction for specialized applications like AI and game development.Regardless of the language you choose, enrolling in the best training for app development will accelerate your learning curve and increase your chances of building successful applications. Whether you prefer online or offline learning, finding the best course with industry experts, real-world projects, and certification can give you a competitive edge in the app development field.
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oskitsolution · 6 months ago
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Top 5 Programming Languages for App Development in 2031
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In 2024, app development continues to thrive as businesses and developers seek to deliver innovative and user-friendly solutions. The choice of programming language plays a crucial role in determining an app's success, as each language offers unique features and capabilities. Whether you’re a developer looking to upskill or a business planning to build a cutting-edge application, understanding the top programming languages is essential. Partnering with industry experts like OSK IT Solutions, known as the best digital marketing agency in Nagpur, can further ensure that your app stands out. Their expertise in Website Development Services and Website Designing Services makes them an ideal choice for businesses aiming to excel in the digital landscape.
One of the most popular programming languages in 2024 is Kotlin, which is widely recognized as the go-to language for Android app development. Backed by Google, Kotlin offers seamless integration with Java, concise syntax, and advanced features such as null safety and coroutines. These features streamline the coding process and reduce development time, making it an essential language for developers working on Android platforms. Kotlin’s ability to simplify complex tasks ensures that Android apps remain competitive and efficient.
For iOS app development, Swift remains a top choice. Created by Apple, Swift offers speed, performance, and a developer-friendly syntax that simplifies the coding process. Its regular updates and robust features make it the perfect language for creating dynamic and engaging iOS applications. With Swift, developers can focus on delivering exceptional user experiences, ensuring that iOS apps meet the high expectations of Apple users.
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Another versatile language dominating the app development landscape is JavaScript. Known for its ability to create interactive and responsive applications, JavaScript is a favorite for both web and mobile app development. Frameworks like React Native and Node.js enable developers to build cross-platform apps with native-like performance. Businesses aiming to target multiple platforms often prefer JavaScript due to its flexibility and extensive community support.
In recent years, Python has gained prominence in app development, particularly in projects involving artificial intelligence and data analysis. Python’s simplicity and extensive libraries make it an excellent choice for rapid prototyping and machine learning integration. For startups and businesses focusing on AI-powered applications, Python is the ideal programming language to ensure scalability and efficiency.
Lastly, Dart has emerged as a game-changer for cross-platform app development. Integrated with the Flutter framework, Dart allows developers to create high-performance apps with a single codebase that works seamlessly on Android, iOS, and web platforms. Features like hot-reload and near-native quality performance make Dart a cost-effective and time-efficient solution for businesses.
While selecting the right programming language is crucial, achieving success in app development requires more than just coding skills. Businesses must also focus on design, functionality, and marketing to ensure their apps reach the target audience. This is where OSK IT Solutions excels. With expertise in Website Development Services and Website Designing Services, they provide comprehensive support to businesses, from creating user-friendly interfaces to implementing effective digital marketing strategies.
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The top programming languages for app development in 2024—Kotlin, Swift, JavaScript, Python, and Dart—offer diverse features to cater to various business needs. Choosing the right language depends on your project requirements and the platforms you wish to target. Additionally, working with a reliable partner like OSK IT Solutions, the best digital marketing agency in Nagpur, can help transform your app idea into a successful reality. By combining innovative programming with expert design and marketing, you can create an app that stands out in today’s competitive market.
Visit Our Website: https://www.oskitsolutions.in/
Enquiring now at +91-7999275581 | +91-9960680445
Head Office: 44, 2nd floor, Towards VNIT College Central Bazar Road, Bajaj Nagar, Nagpur, Maharashtra - 440010
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moon-technolabs · 10 months ago
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8 Leading Programming Languages for Mobile App Development Success
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In the fast-paced world of mobile app development, choosing the right programming language can make all the difference in creating a successful, user-friendly app. Here's a quick guide to the top 8 programming languages that are leading the way in mobile app development:
Swift Swift is Apple's powerful and intuitive programming language designed for iOS, macOS, watchOS, and tvOS app development. Known for its speed and safety, Swift is a favorite among developers creating apps for the Apple ecosystem. Its concise syntax and robust features make it easier to write clean and maintainable code.
Kotlin Kotlin has rapidly become the preferred language for Android app development, thanks to its seamless integration with Java and enhanced productivity features. Its concise code, combined with null safety and coroutines for asynchronous programming, makes Kotlin an excellent choice for developing high-performance Android apps.
Java Java has been a cornerstone of Android app development for years. Its versatility, vast libraries, and active community support make Java a reliable choice for building feature-rich Android applications. Although Kotlin is gaining ground, Java's stability and performance keep it in the top tier.
JavaScript JavaScript is essential for mobile app development, particularly when combined with frameworks like React Native or Angular. It enables developers to create cross-platform apps that run smoothly on both iOS and Android devices. JavaScript's flexibility and extensive ecosystem make it a key player in mobile development.
Dart Dart, the language behind Google's Flutter framework, is gaining popularity for its ability to create beautiful, natively compiled apps for mobile, web, and desktop from a single codebase. Dart’s performance, combined with Flutter’s rich UI components, makes it ideal for cross-platform development.
C# C# is a versatile and powerful language used with Xamarin, a popular framework for cross-platform mobile app development. Developers appreciate C# for its ease of use, especially when creating apps that need to perform well on both iOS and Android platforms. Its integration with Microsoft technologies also adds to its appeal.
Python Python is often praised for its readability and simplicity, making it a great choice for mobile app development. While not as common as other languages for native mobile development, Python is increasingly used for backend services, machine learning, and AI-powered mobile apps, thanks to its robust libraries.
Ruby Ruby, particularly when used with the Ruby on Rails framework, is known for its developer-friendly syntax and efficient development process. While Ruby is more commonly associated with web development, it can also be used for mobile app development, especially for building quick prototypes and MVPs (Minimum Viable Products).
Conclusion
Choosing the right programming language depends on your project requirements, the platform you're targeting, and your team's expertise. Whether you're developing a native iOS app with Swift or a cross-platform solution with Dart, these programming languages offer the tools you need to create innovative and successful mobile applications.
Ready to start your mobile app development journey? Consider these top languages to ensure your app stands out in today's competitive market.
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hackernewsrobot · 1 year ago
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Coroutines in JavaScript for web components
https://lorenzofox.dev/posts/component-as-infinite-loop/
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this-week-in-rust · 2 years ago
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This Week in Rust 521
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on Twitter or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Official
Faster compilation with the parallel front-end in nightly
November 2023 Leadership Council Update
Our Vision for the Rust Specification
Foundation
The Rust Foundation to Develop Training and Certification Program
Project/Tooling Updates
Slint 1.3 Released with Revamped Native Styles and JavaScript API
rustc_codegen_gcc: Progress Report #27
rust-analyzer changelog #207
breadcrumbs 0.1.4
Observations/Thoughts
Why Rust in Production?
Building a Web App in Rust
Rust without crates.io
How I Improved My Rust Compile Times by 75%
Iterator as an Alias
What is a team?
Rust Walkthroughs
Building and Deploying A Static Site Generator
Tracking the current active process in Windows with Rust
Edge IoT with Rust on ESP: MQTT Subscriber
Building a Central Authentication Server with Rust, PostgreSQL, Kafka and gRPC
I Got a Milk-V Duo (and It’s Running Rust)
[video] An Introduction to Veilid, by Christien Rioux
[video] Code in Rust with RustRover, by Vitaly Bragilevsky
[video] Create a Dummy GitHub CLI in Rust!
Miscellaneous
[audio] RustShip: Corrode.dev and lychee with Matthias Endler
Crate of the Week
This week's crate is cargo-msrv, a cargo subcommand to find out the Minimum Supported Rust Version (MSRV) of your crate.
llogiq is a bit worried about not having received suggestions for two weeks in a row, but still offers you his choice.
Please submit your suggestions and votes for next week!
Call for Participation
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
If you are a Rust project owner and are looking for contributors, please submit tasks here.
Updates from the Rust Project
364 pull requests were merged in the last week
speed up x clean
llvm-wrapper: remove include of non-existant Vectorize.h
rustc_llvm: Link to libkstat on Solaris/SPARC
add -Zcross-crate-inline-threshold=yes
add std::hash::{DefaultHasher, RandomState} exports
add a new download-ci-llvm = if-unchanged option and enable it by default for profile = codegen
allow configuring the parent GitHub repository
build a better MIR body when errors are encountered
compute layout with spans for better cycle errors in coroutines
compute polonius loan scopes over the region graph
coverage: avoid creating malformed macro name spans
coverage: rename the run-coverage test mode to coverage-run
deny more ~const trait bounds
extend builtin/auto trait args with error when they have >1 argument
format macro const literals with pretty printer
generator layout: ignore fake borrows
give a better diagnostic for missing parens in Fn* bounds
handle the case when the change-id isn't found
improve diagnostic for const ctors in array repeat expressions
make FatalErrorMarker lower priority than other panics
on method chain expression failure, look for missing method in earlier segments of the chain
only instantiate binder during dyn's built-in trait candidate probe once
only use normalize_param_env when normalizing predicate in check_item_bounds
patterns: reject raw pointers that are not just integers
recover from incorrectly ordered/duplicated function keywords
reorder checks to make sure potential missing expect on Option/Result…
restore rustc shim error message
catch stray { in let-chains
suggest removing ; for ; within let-chains
thir unsafeck fixes
warn when using an unstable feature with -Ctarget-feature
when not finding assoc fn on type, look for builder fn
miri: data_race: link to docs for 'unusual' race conditions
miri: freebsd adding getentropy interception support
miri: implement round.ps and round.pd SSE4.1 intrinsics
miri: share getentropy shim across various unixes
miri: treat thread-local statics on main thread as static roots for leakage analysis
emit #[inline] on derive(Debug)
stabilize result_option_inspect
move BorrowedBuf and BorrowedCursor from std:io to core::io
closure-consuming helper functions for fmt::Debug helpers
don't panic in <BorrowedCursor as io::Write>::write
futures: provide a non-destructive mechanism to determine if a sink/stream are paired
codegen-cranelift: implement AArch64 intrinsics necessary for simd-json
codegen-cranelift: implement AES-NI and SHA256 crypto intrinsics using inline asm
codegen-cranelift: implement a lot of SIMD intrinsics
codegen_gcc: do not emit .eh_frame section if using -Cpanic=abort
cargo: query{_vec} use IndexSummary
cargo: add better error message when it can not find the search section
cargo: add cache garbage collection
cargo credential: include license files in all published crates
cargo: do not allow empty feature name
cargo: make browser links out of HTML file paths
cargo: filter cargo-credential-* dependencies by OS
cargo: fix --quiet being used with nested subcommands
cargo: fix non-deterministic behavior in last-use repopulation
cargo: do not panic when failed to parse rustc commit-hash
cargo: preserve jobserver file descriptors on rustc invocation in fix_exec_rustc
cargo: report more detailed semver errors
rustdoc: properly elide cross-crate host effect args
clippy: arc_with_non_send_sync Improve suggested resolution
clippy: map_identity: respect match ergonomics
clippy: mod_module_files Don't emit lint for mod.rs in tests
clippy: add type details to unnecessary_fallible_conversions note
clippy: destructure Conf in register_lints
clippy: disable vec_box when using different allocators
clippy: don't check for late-bound vars, check for escaping bound vars
clippy: fixes to manual_let_else's divergence check
clippy: lint needless_borrow and explicit_auto_deref on most union field accesses
clippy: move suspicious_doc_comments to doc pass
clippy: replace if_chain with let chains
rust-analyzer: add config for preferring / ignoring prelude modules when inserting imports
rust-analyzer: preview adt field when hover
rust-analyzer: find Self reference
rust-analyzer: ignore doc(hidden) attr if no body is present
rust-analyzer: truncate closure capture place for raw pointer
rust-analyzer: improve check for include macro
Rust Compiler Performance Triage
A week dominated by one particular perf improvement that lead to huge performance gains - an avg of 5% improvement across 121 test cases! The perf improvement comes from adding an #[inline] hint to the output from #[derive(Debug)] which presumably allows the compiler to more easily do deadcode elimination reducing the binary size and the amount of code that actually needs to be code-gened.
Triage done by @rylev. Revision range: 7b97a5ca..173b6e68
Summary:
(instructions:u) mean range count Regressions ❌ (primary) 0.4% [0.2%, 0.9%] 10 Regressions ❌ (secondary) 1.9% [0.2%, 3.6%] 12 Improvements ✅ (primary) -5.6% [-49.2%, -0.1%] 111 Improvements ✅ (secondary) -3.5% [-25.0%, -0.2%] 155 All ❌✅ (primary) -5.1% [-49.2%, 0.9%] 121
2 Regressions, 2 Improvements, 3 Mixed; 3 of them in rollups 55 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
[disposition: merge] RFC: Superseding public/private dependencies
Tracking Issues & PRs
[disposition: merge] Tracking Issue for mutex_unpoison
[disposition: merge] Tracking issue for dyn upcasting coercion
[disposition: merge] rustdoc-search: add support for traits and associated types
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guidelines entered Final Comment Period this week.
New and Updated RFCs
[new] Add named path bases to cargo (v2)
[new] RFC: Associated const underscore
[new] Add forbidden function casts RFC
[new] Struct target features RFC
[new] Create 0000-cargo-dns.md
Call for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
No RFCs issued a call for testing this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Upcoming Events
Rusty Events between 2023-11-15 - 2023-12-13 🦀
Virtual
2023-11-15 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Building Our Own Locks (Atomics & Locks Chapter 9)
2023-11-15 | Virtual (Richmond, VA, US) | Linux Plumbers Conference
Rust Microconference in LPC 2023 (Nov 13-16)
2023-11-15 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Nightly Night: impl Trait in Type Aliases
2023-11-16 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2023-11-16 | Virtual (San Diego, CA, US) | San Diego Rust
San Diego Rust November 2023 Tele-Meetup
2023-11-16 | Virtual (Vilnius, LT) | Vilnius Rust and Go Meetup Group
Enjoy our first Rust event
2023-11-21 | Virtual (Berlin, DE) | OpenTechSchool Berlin
Rust Hack and Learn
2023-11-21 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2023-11-23 | Virtual (Edmonton, AB, CA) | Edmonton R User Group - Yegrug
Edmonton R User Group Meetup: R and Rust, like a match made in heaven
2023-11-28 | Virtual (Dallas, TX, US) | Dallas Rust
Last Tuesday
2023-11-29 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Atomics & Locks Book Club Final Chapter! (Chapter 10)
2023-11-30 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2023-11-30 | Virtual (Dublin, IE) | Rust Dublin
Automating expertise with cargo-semver-checks
2023-12-01 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Rust & C++ Christmas Game Jam Kick-Off!
2023-12-02 | Virtual (Kampala, UG) | Rust Circle Kampala
Rust Circle Meetup
2023-12-05 | Virtual (Berlin, DE) | OpenTechSchool Berlin
Rust Hack and Learn | Mirror
2023-12-05 | Virtual (Buffalo, NY, US) | Buffalo Rust Meetup
Buffalo Rust User Group, First Tuesdays
Europe
2023-11-21 | Leipzig, DE | Rust - Modern Systems Programming in Leipzig
GPU processing in Rust
2023-11-23 | Biel/Bienne, CH | Rust Bern
Rust Talks Bern @ Biel: Embedded Edition
2023-12-07 | Aarhus, DK | Rust Aarhus
Rust and Talk at Danske Commodities
2023-11-30 | Brussels, BE | Lambda Brussels
Lambda Brussels
North America
2023-11-15 | Richmond, VA, US + Virtual | Linux Plumbers Conference
Rust Microconference in LPC 2023 (Nov 13-16)
2023-11-16 | Mountain View, CA, US | Mountain View Rust Meetup
Rust Meetup at Hacker Dojo
2023-11-16 | Nashville, TN, US | Music City Rust Developers
Python loves Rust!
2023-11-16 | Seattle, WA, US | Seattle Rust User Group
Seattle Rust User Group Meetup
2023-11-21 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
2023-11-22 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground
2023-11-28 | Pasadena, CA, US | Pasadena Thursday Go / Rust
Monthly Rust group
2023-12-12 | Seattle, WA, US | Cap Hill Rust Coding/Hacking/Learning
Rusty Coding/Hacking/Learning Night
Oceania
2023-11-21 | Christchurch, NZ | Christchurch Rust Meetup Group
Christchurch Rust meetup meeting
2023-11-28 | Canberra, ACT, AU | Rust Canberra
November Meetup
2023-12-11 | Perth, WA, AU | Rust Perth Meetup Group
Rust End of Year Event
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
I decided to keep learning Rust because I liked the syntax. I liked the speed. I liked the community. I liked it all. It felt like a breath of fresh air: a syntax more intuitive than Python, JavaScript, or C, yet still faster.
– Goren Barak on their blog
Thanks to Goren Barak for the self-suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
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externlabs13 · 2 years ago
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Top 5 Programming Languages & Frameworks for Mobile App Development
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Mobile app development has become an integral part of our lives, with nearly every aspect of daily living influenced by the apps on our smartphones and tablets. As the demand for mobile apps continues to rise, developers are constantly seeking the best tools and technologies to create robust and user-friendly applications. Choosing the right programming language and framework is crucial in this endeavor, as it can significantly impact the development process and the ultimate success of the app. In this article, we will explore the top five programming languages and frameworks for mobile app development in 2023.
Swift (iOS)
When it comes to developing mobile applications for Apple's iOS platform, Swift is undoubtedly the go-to programming language. Introduced by Apple in 2014, Swift has quickly gained popularity among iOS developers for several reasons.
Advantages of Swift
Performance Swift is known for its high performance and speed. It was designed with a focus on optimizing app performance, which makes it an excellent choice for resource-intensive applications. Its performance is often superior to Objective-C, the language it was designed to replace.
Safety Swift comes with built-in safety features that help developers write more reliable and bug-free code. Features like optionals and type inference reduce common programming errors and make debugging easier.
Ease of Learning Swift's syntax is concise and user-friendly, which makes it easier for developers to learn and work with. This can lead to faster development times and fewer coding errors.
Interoperability Swift is designed to work seamlessly with Objective-C, which means that developers can use Swift in projects that involve legacy Objective-C code.
Active Community Swift has a growing and active developer community, which means that developers have access to a wealth of resources, libraries, and third-party tools.
Frameworks for Swift
To complement Swift, there are several frameworks available for iOS app development:
UIKit The traditional UI framework for iOS app development. SwiftUI A newer and more declarative framework for building user interfaces in Swift. SpriteKit A framework for building 2D games. ARKit For augmented reality app development.
Kotlin (Android)
For Android app development, Kotlin has emerged as the preferred programming language. It was officially endorsed by Google in 2017 as a first-class language for Android development, and since then, it has gained widespread adoption in the Android development community.
Advantages of Kotlin
Conciseness Kotlin's syntax is concise and expressive, which leads to less boilerplate code and a more enjoyable coding experience.
Interoperability Kotlin is fully interoperable with Java, allowing developers to leverage existing Java libraries and gradually migrate their projects to Kotlin.
Safety Similar to Swift, Kotlin also focuses on safety. It provides features like null safety and type inference to reduce runtime errors.
Extensions Kotlin allows developers to add new functions to existing classes without modifying their source code. This feature, known as extension functions, simplifies code maintenance and enhances readability.
Coroutines Kotlin provides built-in support for coroutines, making it easier to write asynchronous and concurrent code.
Frameworks for Kotlin:
In addition to Kotlin, Android developers can utilize the following frameworks:
Android Jetpack A set of libraries, tools, and architectural guidance for building Android apps. Retrofit A popular library for making network requests. Room An ORM (Object-Relational Mapping) library for working with databases Firebase A suite of tools for building mobile and web applications, including authentication, real-time database, and cloud functions.
JavaScript (React Native)
React Native, developed by Facebook, has become a game-changer in the world of cross-platform mobile app development. It allows developers to use JavaScript to build mobile apps that run on both iOS and Android with a single codebase.
Advantages of React Native:
Cross-Platform Development: With React Native, developers can write code once and run it on both iOS and Android platforms. This significantly reduces development time and costs.
Native Performance: React Native apps are not web apps; they compile to native code, which means they offer near-native performance.
Large Community: React Native has a large and active community, which means developers have access to a vast ecosystem of libraries and components.
Hot Reloading: React Native features hot reloading, allowing developers to see the results of code changes instantly without rebuilding the entire app.
React Integration: If your team is already familiar with React for web development, transitioning to React Native can be relatively smooth.
Frameworks for React Native:
While React Native itself is a framework, there are several libraries and tools that can enhance the development experience:
Expo
A set of tools and services built around React Native that simplifies development, especially for beginners.
Redux A popular state management library for managing the app's state.
React Navigation
A library for handling navigation in React Native apps.
Dart (Flutter)
Flutter, developed by Google, has gained considerable attention in recent years as a powerful framework for building natively compiled applications for mobile, web, and desktop from a single codebase. Flutter uses the Dart programming language.
Advantages of Flutter:
Single Codebase Like React Native, Flutter allows developers to write a single codebase that works on multiple platforms, including iOS, Android, and web.
Fast Development Flutter's "hot reload" feature allows developers to instantly see the results of code changes, speeding up the development process.
Rich Set of Widgets Flutter provides a wide range of customizable widgets for building complex user interfaces.
Performance Flutter apps compile to native ARM code, delivering high performance and smooth animations.
Strong Community The Flutter community is growing rapidly, with developers creating and sharing a wealth of packages and plugins.
Frameworks for Dart (Flutter)
Flutter itself comes with a comprehensive set of libraries and widgets, but developers can also use the following libraries to enhance their Flutter apps:
Provider A popular state management solution for Flutter.
Firebase for Flutter Firebase provides a set of Flutter plugins for various features like authentication, real-time database, and cloud functions.
Java (Android)
Java has been the traditional programming language for Android app development for many years. While Kotlin has gained popularity, Java still remains a relevant choice for building Android apps.
Advantages of Java
Legacy Codebases Many existing Android apps are written in Java. For maintaining and extending these apps, Java remains a valuable skill.
Stability Java is a mature and stable language with a long history in the Android ecosystem.
Robust Ecosystem Java has a well-established ecosystem of libraries and frameworks that can be leveraged in Android development.
Resources There is a wealth of Java resources, tutorials, and documentation available for Android development.
Compatibility Java is compatible with a wide range of Android devices, making it a reliable choice for reaching a broad user base.
Frameworks for Java (Android)
While Java itself is a language rather than a framework, developers can use the Android framework and libraries to build Android apps:
Android Studio The official IDE for Android app development. Gradle The build automation tool used in Android development. Android Jetpack A set of libraries and tools that enhance Android app development.
Conclusion
In the ever-evolving landscape of mobile app development, choosing the right programming language and framework is crucial. The choice should be based on factors like project requirements, team expertise, and target platforms. Here's a quick recap of the top five programming languages and frameworks for mobile app development:
Swift (iOS): Ideal for iOS app development, known for its performance and safety features.
Kotlin (Android): The preferred choice for Android app development, offering conciseness and compatibility with Java.
JavaScript (React Native): Enables cross-platform development with a strong community and native performance.
Dart (Flutter): Known for its single codebase for multiple platforms, rich widget library, and fast development.
Java (Android): A stable and reliable choice for Android app development, especially for maintaining legacy codebases.
Ultimately, the success of your mobile app development project depends not only on the programming language and framework you choose but also on your team's skills and the specific needs of your project. Keep abreast of industry trends and be ready to adapt to new technologies as they emerge, as the mobile app development landscape continues to evolve rapidly.
At Extern Labs, We help many businesses in building robust mobile apps for their business that drive results; contact us to make your Business Idea into A Mobile App.
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cognitiveprogrammer · 8 years ago
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Using Generators & Co-Routines in JavaScript
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devsnews · 2 years ago
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This week's issue contains some of the most interesting articles and news, selected from all the content published in the previous week on the Developers News website. You will read about Pocketbase & Svelte, Laravel Octane, Kubernetes vs. OpenShift, GitOps, Spring cloud gateway, Go vs. Rust performance, Code Review, Kotlin Coroutines and more.
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freecoursesite2 · 3 years ago
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9seriesservices-blog · 2 years ago
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Why to Choose Kotlin in 2023 to Build Mobile Apps Faster?
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Kotlin is a programming language introduced by JetBrains, the official designer of the most intelligent Java IDE, named Intellij IDEA. This is a strongly statically typed language that runs on JVM. At Google I/O 2019, we announced that Android development will be increasingly Kotlin-first, and we’ve stood by that commitment.
Kotlin is an open source programming language that combines object-oriented programming and functional features into a unique platform.
What’s new in Kotlin 1.8.0
New experimental functions for JVM: recursively copy or delete directory content
Improved kotlin-reflect performance
New -Xdebug compiler option for better debugging experience
kotlin-stdlib-jdk7 and kotlin-stdlib-jdk8 merged into kotlin-stdlib
Improved Objective-C/Swift interoperability
Kotlin Multiplatform
Compatibility withGradle 7.3
Kotlin/Native
Kotlin 1.8.0 includes changes to Objective-C and Swift interoperability, support for Xcode 14.1, and improvements to the CocoaPods Gradle plugin:
Support for Xcode 14.1
Improved Objective-C/Swift interoperability
Dynamic frameworks by default in the CocoaPods Gradle plugin
Kotlin Multiplatform
Kotlin Multiplatform is in Beta. It is almost stable, but migration steps may be required in the future. We’ll do our best to minimize any changes you have to make.
Android and iOS applications
Sharing code between mobile platforms is one of the major Kotlin Multiplatform use cases. With Kotlin Multiplatform Mobile, you can build cross-platform mobile applications and share common code between Android and iOS, such as business logic, connectivity, and more.
Check out the Get started with Kotlin Multiplatform Mobile and Create a multiplatform app using Ktor and SQLDelight tutorials, where you will create applications for Android and iOS that include a module with shared code for both platforms.
How Kotlin Multiplatform works
Tumblr media
Code sharing between platforms
Share code among all platforms used in your project. Use it for sharing the common business logic that applies to all platforms.
Share code among some platforms included in your project but not all. Do this when you can reuse much of the code in similar platforms:
Tumblr media
Few Things Make Easy to Use Kotlin/Native.
Jetpack Componse
Kotlin Coroutines
Asynchronous Flow
App Architecture
Material Design
Android KTX
Safer code
Support for Xcode 14.1
The Kotlin/Native compiler now supports the latest stable Xcode version, 14.1. The compatibility improvements include the following changes:
There’s a new watchosDeviceArm64 preset for the watchOS target that supports Apple watchOS on ARM64 platforms.
The Kotlin CocoaPods Gradle plugin no longer has bitcode embedding for Apple frameworks by default.
Platform libraries were updated to reflect the changes to Objective-C frameworks for Apple targets.
Kotlin/JS
Kotlin 1.8.0 stabilizes the JS IR compiler backend and brings new features to JavaScript-related Gradle build scripts:
Stable JS IR compiler backend
New settings for reporting that yarn.lock has been updated
Add test targets for browsers via Gradle properties
New approach to adding CSS support to your project
Compatibility guide for Kotlin 1.8.0
Kotlin 1.8.0 is a feature release and can, therefore, bring changes that are incompatible with your code written for earlier versions of the language. Find the detailed list of these changes in the Compatibility guide for Kotlin 1.8.0.
Kotlin for beginners you’ll learn
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The Final Words
As a business owner, you must be knowing that one of the key factors that determine the success of an app is a programming language. As such, we have laid down solid cases for Kotlin to choose the one that best suits your requirements and helps you build powerful Mobile apps faster. You can also hire Mobile app developers from 9series to build future-ready native Mobile applications and accelerate your development journey like never before.
Source:
0 notes
manavsmo-blog · 2 years ago
Text
Why to Choose Kotlin in 2023 to Build Mobile Apps Faster?
Tumblr media
Kotlin is a programming language introduced by JetBrains, the official designer of the most intelligent Java IDE, named Intellij IDEA. This is a strongly statically typed language that runs on JVM. At Google I/O 2019, we announced that Android development will be increasingly Kotlin-first, and we’ve stood by that commitment.
Kotlin is an open source programming language that combines object-oriented programming and functional features into a unique platform.
What’s new in Kotlin 1.8.0
New experimental functions for JVM: recursively copy or delete directory content
Improved kotlin-reflect performance
New -Xdebug compiler option for better debugging experience
kotlin-stdlib-jdk7 and kotlin-stdlib-jdk8 merged into kotlin-stdlib
Improved Objective-C/Swift interoperability
Kotlin Multiplatform
Compatibility withGradle 7.3
Kotlin/Native
Kotlin 1.8.0 includes changes to Objective-C and Swift interoperability, support for Xcode 14.1, and improvements to the CocoaPods Gradle plugin:
Support for Xcode 14.1
Improved Objective-C/Swift interoperability
Dynamic frameworks by default in the CocoaPods Gradle plugin
Kotlin Multiplatform
Kotlin Multiplatform is in Beta. It is almost stable, but migration steps may be required in the future. We’ll do our best to minimize any changes you have to make.
Android and iOS applications
Sharing code between mobile platforms is one of the major Kotlin Multiplatform use cases. With Kotlin Multiplatform Mobile, you can build cross-platform mobile applications and share common code between Android and iOS, such as business logic, connectivity, and more.
Check out the Get started with Kotlin Multiplatform Mobile and Create a multiplatform app using Ktor and SQLDelight tutorials, where you will create applications for Android and iOS that include a module with shared code for both platforms.
How Kotlin Multiplatform works
Code sharing between platforms
Share code among all platforms used in your project. Use it for sharing the common business logic that applies to all platforms.
Share code among some platforms included in your project but not all. Do this when you can reuse much of the code in similar platforms:
Few Things Make Easy to Use Kotlin/Native.
Jetpack Componse
Kotlin Coroutines
Asynchronous Flow
App Architecture
Material Design
Android KTX
Safer code
Support for Xcode 14.1
The Kotlin/Native compiler now supports the latest stable Xcode version, 14.1. The compatibility improvements include the following changes:
There’s a new watchosDeviceArm64 preset for the watchOS target that supports Apple watchOS on ARM64 platforms.
The Kotlin CocoaPods Gradle plugin no longer has bitcode embedding for Apple frameworks by default.
Platform libraries were updated to reflect the changes to Objective-C frameworks for Apple targets.
Kotlin/JS
Kotlin 1.8.0 stabilizes the JS IR compiler backend and brings new features to JavaScript-related Gradle build scripts:
Stable JS IR compiler backend
New settings for reporting that yarn.lock has been updated
Add test targets for browsers via Gradle properties
New approach to adding CSS support to your project
Compatibility guide for Kotlin 1.8.0
Kotlin 1.8.0 is a feature release and can, therefore, bring changes that are incompatible with your code written for earlier versions of the language. Find the detailed list of these changes in the Compatibility guide for Kotlin 1.8.0.
Kotlin for beginners you’ll learn
The Final Words
As a business owner, you must be knowing that one of the key factors that determine the success of an app is the programming language. As such, we have laid down solid cases for Kotlin to choose the one that best suits your requirements and helps you build powerful Mobile apps faster. You can also hire Mobile app developers from 9series to build future-ready native Mobile applications and accelerate your development journey like never before. 
SB - 9series
0 notes
jobhuntingsworld · 3 years ago
Text
Android Developer resume in Byron Center, MI
#HR #jobopenings #jobs #career #hiring #Jobposting #LinkedIn #Jobvacancy #Jobalert #Openings #Jobsearch Send Your Resume: [email protected]
OVERVIEW
Android development experience: * years.
* **** ********* ** **** Store.
Well versed in Test Driven Development, JUnit Test Cases, Performance Optimization and Integration Testing.
Maintain high unit test coverage and continuous integration principles.
Experience with continuous integration tools like Jenkins and Travis CI, and automated testing frameworks such as Espresso, Mockito, Robotium, etc.
Skilled with Kotlin and Java and Object-Oriented Programming, along with Google Material Design Guidelines, Android Best Practices, and Android UI/UX implementation.
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Apply Material Design guidelines and user experience guidelines and best practices to Android application development.
Understanding of Activities, Fragments, Custom Views, Services, Volley, Retrofit, Support library, and 3rd party libraries in Android.
Cultivate an environment of excellence, through code design, code reviews.
Work with other departments to achieve cross-functional goals to satisfy customer expectations. Mentor less experienced team members on technical matters.
Guide the Android integration into dozens of APIs successfully with highly performant/critical integrations.
Follow development/design standards and best practices in Android.
A sound understanding of HTTP and REST-style web services.
Follow TDD best practices using tools such as JUnit, Mockito, Espresso, Robotium, etc.
Up to date with new development patterns such as Dependency Injection (Dagger2), RxJava, and Coroutines.
Implement Material Design guidelines, Fragments, Layouts, Animations, Compound Views, Custom Views, ListView and RecyclerView in Android development.
Implement the latest Material Design guidelines, animations and UX optimization, Fragments, Layouts, Animations, Compound Views, Custom Views, ListView and RecyclerView.
Implement RESTful data consumption using Retrofit with an OkHttp client, GSON and Jackson converters and a custom interceptor.
Skilled in consumption of web services (REST, HTTP-based, XML, SOAP, JSON, etc.) in building mobile applications.
Well versed in Android third-party libraries such as Volley, Retrofit, Picasso, YouTube, Location API, Maps View, Google View, Google Maps, PayPal, Stripe, Android pay, QR Droid, Butterknife, Dagger, Google Wallet payments, Android Annotations.
TECHNICAL SKILLS
Android Dev: JetPack, Push Notifications, GSON, JSON, Espresso, Mockito, RxKotlin, RxJava, RxBluetooth, JUnit, Schematic, SmartTV, Certificate Pinning, MonkeyRunner, Bluetooth Low Energy, ExoPlayer, SyncAdapters, Volley, IcePick, Circle-CI, Samsung SDK, Glide, VidEffects, Ion, ORMLite, Kickflip, SpongyCastle, Parse, Flurry, Twitter, FloatingActionButton, Espresso, Dependency Injection, EventBus,, Dagger, Crashlytics, Mixpanel, Material Dialogs, Fresco, Moshi, Jenkins, UIautomator, Parceler, RxCache, Retrofit, Loaders, JobScheduler, ParallaxPager, XmlPullParser, Google Cloud Messaging, LeakCanary, Web Dev: jQuery, HTML, CSS, JavaScript, Google Web Toolkit
Programming Languages: Kotlin, Java
Databases: SQLite, MySQL, Room, Firebase DB
IDE: Eclipse, Android Studio
Development: TDD, JIRA, Continuous Integration, Confluence, Git, GitHub, SVN, SourceTree, BitBucket
Project Methodologies: Agile, Scrum
Threading: Loopers, Loaders, AsyncTask, Intent Service, RxJava
Multimedia: ExoPlayer, Videoplayer, Glide, Picasso, Fresco
PROFESSIONAL EXPERIENCE
Android App Developer / SpartanNash (Byron Center, MI)
April 2021 to Current
https://play.google.com/store/apps/details?id=com.spartannash.go&hl=en_CA&gl=US
The SpartanNash Go mobile app lets you to take SpartanNash news and information on the go with you, allowing you to easily stay informed in your day-to-day, connect and get the latest from our community. Use SpartanNash Go to own it when it comes to communications from leaders, information about upcoming events, ways to connect to systems and tools, resources, videos and more.
Programmed modules in Kotlin using MVVM app architecture for ease of maintainability and extensibility, as well as improved quality testing.
Worked closely with UI/UX designers and interacted with stakeholders, product managers and business units to gather requirements and ensure final product matched needs.
Migrated to Jetpack Compose by adding compose to an existing screen built using Android views and manage state in composable functions.
Helped to set up Jenkins for continuous integration.
Connected the app to Twitter, Instagram, and Facebook, by integrating their SDKs.
Designed/developed app using API/SDK and business embedded logic to achieve mobile app’s desired functionality.
Applied Data Binding for decoupled UI updating.
Applied Hilt dependency injection.
Corrected issues for security scans such as SSL, encryption, loopholes and profiled the application using the APK analyzer
Developed login, security, and test utilities feature module in Clean Code Architecture on Presentation and Data layer.
Implemented GraphQL and WebSocket APIs to provide a seamless user experience.
Created and ran unit and integration tests with Espresso and Mockito.
Used JIRA platform to track productivity and tasks provided to accomplish the project.
Android Application Developer / TDAmeriTrade (Omaha, NE)
June 2020 to April 2021
https://play.google.com/store/apps/details?id=com.tdameritrade.amerivest
See your TD Ameritrade Investment Management portfolio’s balances, investment performance, breakdown, and more. With simple charts and tables, it’s easy to take a closer look into your portfolio and find the information you need.
Participated in architecture migration from MVP to Kotlin-based MVVM architecture using Jetpack components like LiveData, ViewModel, Room, WorkManager, Paging and DataBinding.
Communicated effectively with the UI/UX team to agree on application design and UI flow.
Implemented dependency injection with Dagger 2 and Butter Knife.
Used Moshi to populate data classes with data from JSON responses.
Utilized LiveData to simplify data retention and updates during configurational changes.
Used GIT for code repository and maintaining current and historical versions of the Android app source code.
Appling sound mobile security practices such as Obfuscation.
Working in Pair Programming culture from Driver and Navigator across several iterations in the project strategy.
Worked with Broadcast Receivers to receive system notification which was later used to send out reminders.
Utilized SQLite and Shared Preferences for Data Persistence with Key Store for authentication.
Used Jira platform to track productivity and tasks provided to accomplish the project.
Utilized Confluence for documentation and assisted the project manager with documentation.
Implemented Picasso for downloads the image and show in UI.
Used navigation drawer to provide quick and easy access to the menu items.
Android Mobile Application Developer / Outback Steakhouse (Tampa. FL)
April 2019 to June 2020
https://play.google.com/store/apps/details?id=com.outback.tampa&hl=en_CA&gl=US
The Outback App is the fastest, mobile way to enjoy the bold flavors of Outback Steakhouse. Ordering your Outback favorites is simple with our easy-to-use ordering and ability to save your order for future steak cravings. Sign up for our Dine Rewards loyalty program, track your rewards and easily apply them to your mobile order. You can also find your nearest location.
Utilized RecyclerViews to display item lists.
Utilized two-way data binding to communicate between ViewModel and XML files.
Used Git as a version control for managing and integrating source code with other team members.
Migrated project to AndroidX to use the newest JetPack libraries.
Applied RxKotlin in conjunction with RxAndroid and RxBinding libraries to make app multithreaded and perform synchronous operations.
Upgraded Analytics SDK from Google Analytics with Tag manager to Firebase analytics.
Implemented push notifications features with Firebase’s Cloud Messaging Service.
Used databinding to reduce code in fragments and LiveData to handle lifecycle data to only update the UI when it’s available.
Utilized Dagger 2 and Hilt for dependency injection.
Used Roboelectric, Mockito, and Espresso for testing.
Implemented concurrency design pattern using Kotlin coroutines to simplify code that executed asynchronously.
Performed technical work using Android Studio with Kotlin codebase and MVVM architecture.
Migrated database from DBFlow to Room.
Android Mobile Software Developer / Kayak (Cambridge, MA)
June 2018 to April 2019
https://play.google.com/store/apps/details?id=com.kayak.android&hl=en_US
KAYAK searches hundreds of travel sites at once to find exactly what you need for your trip, from cheap flights to great hotel deals and car rentals. Nonstop flight leaving at 9am? Sure. Pet-friendly vacation rental near the slopes? Yup. SUV rental for under $50/day? We’re on it. Because we’re travelers too and know that every trip is worth planning.
Migrated the entire application with team from MVP to MVVM architecture to meet new application standards.
Used custom views to easily reuse components built to UI/UX design specifications.
Used Android Studio as IDE in Android application development.
Performed programming in Java Kotlin.
Programmed new functions in Kotlin and converted some existing Java functions to Kotlin.
Implemented services and broadcast receivers for performing network calls to the server.
Integrated Dagger for dependency injection.
Created multiple scripts in the Gradle file for test automation, reporting, signing and deployment.
Worked with testing libraries and frameworks JUnit, Espresso, Mockito, and Robolectric.
Worked with Jenkins CI server for continuous integration and followed Test-Driven Development (TDD) methods.
Utilized Room persistence library to save web service responses and to act as the single source of truth for the application data.
Designed CustomViews to implement UX designs and for the reusability of the views created.
Used social media authentication such as Facebook and Twitter APIs for incorporating features such as logging in, liking items, and sharing product announcements
Used a private Git repository for the Android code base working with BitBucket.
Analyzed and troubleshooted the application using tools like the Android Profiler, and DDMS.
Android Mobile Software Developer / Doctor On Demand (San Francisco, CA)
November 2016 to June 2018
https://play.google.com/store/apps/details?id=com.doctorondemand.android.patient
Total Virtual Care™ available when you are – anytime, anywhere. Connect face-to-face with board-certified providers and licensed therapists over live video on your smartphone or tablet.
Created several companion objects to facilitate log information along with several Singleton objects to reduce boilerplate code.
Created custom infinite recycler view for scrolling images and videos.
Designed Android UI/UX using Android widgets like list view, recycler view, buttons, text views, View Flipper etc.
Implemented RESTful API calls to retrieve and manage user’s rewards, coupons, deals, and gift cards; and apply to cart items.
Used LeakCanary to find and fix memory leaks, significantly reducing system crashes.
Used Retrofit and RxJava for RESTful web calls with GSON library to deserialize JSON information.
Implemented caching mechanism for the REST API response received from backend using OkHTTP network interceptor and Shared Preferences.
Integrated ExoPlayer API to view live videos for premium members with support for backgrounding, foregrounding, and playback resumption in multiwindow environment.
Programmed auto-renewal feature Java module for auto subscriptions.
Persisted wallet items in database using SQLite.
Rebranded user personal records to match feedback from users’ recommendations.
Utilized debug tools for removing and easily identify crash and bugs, tools like Memory Profiler, Leak Canary and Firebase Crashlytics.
EDUCATION
Bachelor’s (Computer Science)
Georgia State University
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externlabsmarketing · 3 years ago
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Kotlin vs Java: Which One Is Best For 2022
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Through today’s blog title you must have got a hint. We will see the basic differences between Kotlin vs Java in today’s blog.
We will do all the comparisons on Java vs Kotlin.
Android app development has become a constant trend to advance any business; small or large. But the main element in Android app development that can influence your business is the programming language used to build the application.
For many, Java is their favorite choice, mainly because it is easily available. But the presence of Kotlin in the frame can weaken the confidence that a programmer has in Java.
After the introduction of Kotlin, there has been quite a lot of debate on Java vs Kotlin; which one is better, and there have been many search queries on Google like Kotlin vs Java android development, Kotlin vs Java performance, which language is good for app development in Java vs Kotlin, and so on.
Taking this into account let’s look at some of the important points on Kotlin vs Java.
All About Java
Java is the most accepted and common programming language that is defined as class-based, object-oriented, and developed with the motive to have as minimum execution dependencies as possible.
We can say that Java is a robust language and it guides the build-up of various software application OS along with new programming languages. And one of the reasons behind its brilliant performance is its features.
Java was created by Sun Microsystems. And it was named after a Java island.
Perks Of Using Java
It is multiplatform and works on every device, server, and OS.
Java has a tight security measure which reduces the chance of getting corrupt memory. It comes with a good coding base, making it robust.
Designing extensible applications in java can be done easily because of its features like reusability which makes the code even stronger.
Java has the skill of using third-party code to make programming easier.
Java is user-friendly and eliminating bugs from it is more effortless as compared to Kotlin.
The safety standard in Java is of high quality compared to Kotlin.
Its Drawbacks
The syntax in Java is a bit tough to understand in contrast to languages like Python and C++.
Some of the content can not be accessible in Java as it can be inappropriate for the device.
The openness to advancement in mobile app development is difficult.
Java shows some issues with the API designs in Android.
Programming in Java is mostly test-driven and the user has to write more codes as there is a higher chance of bugs and errors.
Java is a little more sluggish than other programming languages and demands good device memory.
All About Kotlin
Kotlin was introduced in February 2016 by JetBrains. Analytically, Kotlin is an open-source programming language and runs on the JVM. It is the official language for developing mobile Android applications.
Kotlin splits into Java byte code for additional compilation. There are many features in Kotlin that make it different from Java.
Perks Of Using Kotlin
Kotlin app development takes very little time for code compilation and prevents the application from taking extra space.
The codes in Kotlin are smaller in size, so it has fewer bugs and errors, which makes debugging simpler.
A bytecode, which is assembled by Kotlin can be carried out with JVM. Thus, the Java libraries can be made to run in Kotlin oriented projects.
Kotlin framework is generally used for composing projects in the Android studio for auto-completion and also minimizes the error detection time during assembling.
The Kotlin is stable against Null Pointer Exception.
Kotlin embodies coroutines along with Javascript for web designing.
Its Drawbacks
Kotlin is still not well established. Thus, its developer's community is very small compared to other programming languages.
Koltin tests weak patterns, making it very complicated to read the code.
Kotlin's lofty learning curve and changing teams are due to language strict syntax.
The developer community of Koltin users is very less in the market. Therefore, it is very hard to find an experienced Koltin developer.
The Koltin mobile app development company is still growing. In 2017, Google approved Koltin and made it the second most formal programming language for android app development.
And according to a survey done by Stack Overflow reveals that 61.55% of programmers are using Kotlin for mobile app development and love using it whereas, for Java, the percentage is only 47.15%.
Kotlin Vs Java
Let’s see the difference between these two languages based on their features.
Features 
            Java
        Kotlin
1. Extension Functions
In Java, we have to create a class
It is already there in Kotlin
2. Null Safety
It is not accessible in Java
It is possible in Kotlin
3.  Static Members 
It is present in Java
Kotlin does not contain a static member for a class.
4. Wildcard Types 
Accessible in Java
Not accessible in Kotlin
5. Smart casts
Not present in Java
Present in Kotlin
6. String Templates
Present in Java but does not support expressions like Kotlin
There are two kinds of string templates in Kotlin
7. Operator Overloading
Operators are fixed to a particular Java type.
Kotlin permits users to provide a way to invoke outcomes.
8. Constructors
In Java constructors can be utilized to take parameters
Kotlin includes a primary constructor and a secondary constructor.
9. No Checked Exceptions
It is a bit problematic in Java
Koltin removes exception entirely
10. System Type
There are different kinds of references related to the basic concept of class.
It offers nullability support, universal guards, and type inference.
 So Who Is The Winner In The Battle Of Kotlin vs Java
Well, it is definitely Kotlin. It is because Kotlin compiles with Java and offers a gradual change of codes and a higher-level system to Java.  with elements like declarative, less code, the mixed language database Kotlin is more demonstrative than Java.
In Java vs Kotlin; Koltin is seen as the future language for business application and mobile app development.
Is This The Ending Of Java?
There are very mixed opinions among programmers for this question.
Java is no doubt a reputable language with broad open-source tools and libraries to help programmers.
However, no language is perfect, there are some kinds of faults in every language. With that being said, Java also has some problems that make the work of developers dull. And Kotlin will provide solutions to common programming troubles and will improve the Java ecosystem.
In other words, Kotlin addresses many Java weaknesses.
Summing Up
In 2022, the competition between Java vs Kotlin will get more firm. Both Java and Kotlin have their fair share of benefits and drawbacks.
In Kotlin vs Java,  Koltin is almost similar to Java, and yes so you can go with Kotlin without being anxious about compilation time.
Agree, Kotlin is more android engrossed but, It is still too early to make a decision on Kotlin vs Java. It is because the developer community of Java is very strong and they are not going to replace it any time soon.
You can read the full blog here.
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giannisbct-blog · 7 years ago
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I “LIKE” programming
Well just like this blog, when it came to the like system, I wasn’t entirely sure where to start. I had started working on this before we had decided to go with AR built in Unity so I figured I would get the mechanics working and then be able to transfer them into Unity. Initially when we were thinking of building a physical model or projection mapping, I was going to have the like button on a webpage so that anyone could access it, an inherently thats where I started. I had the thought of using a python script to build the whole back end mechanic of the system and that data would be passed from the user via the webpage, and after quickly running this by Liam (who has done something similar before) he agreed that it would be the easiest way and we could have multiple users at once which is what we wanted. I built the most basic version of the “front end” part so that someone could input their name and then like it so the likes would be attributed to them, just like it is on social media.
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Liam recommended using the flask module for Python to host the server (and webpage for testing). Once I had installed that I managed to get a connection between the two and even by complete fluke was getting it to receive data from multiple devices and be able to register that it was from different devices. I personally was stoked about this because it was 90% of the like system working but then Liam pointed out, as we don’t know why it worked, if it stopped working we also wouldn’t be able to pick out why. I figured it was in my best interests to learn the best practice for this rather than get the minimum working version as it would be great reference material for the future. In these early stages, Liam helped me a lot by explaining why one way was better than another and generally guiding me through which was super helpful as I was almost coming from no coding background. The main think I am super grateful for is him introducing me to JSON, which I’ll be honest was an absolute pain at first but I now realise it was definitely the best way to go as it was far more reliable and actually made sense. So essentially what was happening is that the HTML page was passing the name that was submitted by the user, to the python script every time the like button was clicked. The script would then add a new value to its own defined variable “like” and count them like that. The bonus of doing it like this is that if someone played once and then after a while came back too have another go, their “score” would compound and keep increasing. On that note though the downside is that if two users input the same name they will have a super score rather than two separate scores. While this would be a downside for an actual game where the score would need to be counted from just one game at a time and not an overall total, for our project it sort of just adds to it. The idea is that the more people “like” the disaster that happens, the more it proves our point that social media is building a screen which separates people from reality and that they can simply click a button to show their support, and the more they do that, the more they are helping? Or at least thats the theory.
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In the past when it has come to doing small code projects I have looked up how to do something, found code that suited my need, copied it and then tweaked it to properly fit my programme. However, this doesn’t mean I necessarily understood it which is something I wanted to do differently this time. As this was basically my main role in the team, I wanted to make sure I would be able to explain to other people how it worked rather than have a piece that worked but just because it did. Which I guess relates to this whole degree itself, nothing is really taught to us (especially in studio) and its all self directed so we need to learn the skills ourselves and in this day in age when you don’t need a computer science degree to become a developer but simply be able to copy code from different places to suit your programme, I believe it is quite important to know what you are doing because I the future it will make me far more efficient. And its the learning by doing thing that works really well for me that I like. For example when it came to having to deal with GET requests from both the server and user side, I had done something similar before with the instagram location finder programme that I had had a play with earlier in the semester, and because I had used it before I sort of knew how it worked but then I had the code itself I could look through again and figure out why it worked and what parts I could omit for this different programme. I have to say, I think this semester I have learned more about programming from simply trial and error, Liam and online tutorials than I did in all of last year where I did both programming papers. It was also great to learn this in a group setting where the other team members also are not super coding savvy as trying to explain what I was doing or why I couldn’t do something that we wanted to do due to the nature of the system that I was writing in non technical terms helped clarify what I was doing for myself. I would certainly like to keep doing more programming projects in the future to further develop my skills and learn new things.
Transferring the user side to Unity was a whole different box of frogs though. First of all Unity is all scripted in C# which I have never used before (but luckily is similar to java which I had dabbled in with processing last year) but the whole mechanic of connecting to a server is made a lot more difficult as all requests need to be sent through a Coroutine. Which I’ll be honest, I had never heard of until I stumbled across a million Stack Overflow forums that explained that that is what you have to use. I think I have got my head around them mostly but there are still some things about them that elude me, for example everywhere (including the Unity manual) it says that they end when they hit a “return”, but I have coroutines that have functions or call new functions still enclosed in the coroutine but after the return type and it still calls them (see below).
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They also supposedly run for their specified length (of time) regardless where they are called, i.e will run for 6 seconds if told to after being called from the Update( ) function. However, I have found that in some of my code this works, in other parts it just sort of ignores that rule and sometimes it waits for a wee while longer than the instructed time. So its not totally something that I fully understand but I know it enough to be able to use it in the right places and the majority of the function of the Unity scene is run by coroutines so I am clearly doing something right. I like to think of it as a poorly trained animal, I know the commands and the animal knows what they mean but sometimes chooses to do its own thing.
Another major challenge I had was dealing with JSON, for starters sending the exact same data as I was from the webpage but through unity, it was as if it was parson the data into JSON and then parsing the JSON into more JSON even though the commands where almost the same, so on the python side I had to update it so that it decoded the incoming JSON properly so it was then actually processed logically. This brought in a whole world of problems in itself as then the data that was being sent back to the user was all jumbled and messed up which was less than ideal as it felt I had actually gone backwards rather than made progress. But as I have learned from this project, every new error you get means that you are making progress as you have made it past the previous error. After all of that though, I did get it working.
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Once I had done all of that, I realised that it was a perfectly functioning Like system that recorded multiple user’s scores and could compound them and it was perfect, but only once. There was no way to restart it without stopping the whole application and going again. So there was the next challenge which proved a lot more difficult that initially suspected mainly due to how referencing different Game Objects is from a script and even harder, referencing the scripts of those Game Objects which is what caused me many hours of strife. To make matters more difficult as well, Unity doesn’t appreciate all the things you could normally do in a C# script so you have to find ways around its very stubborn walls which in my case lead to many, many scripts. Doesn’t sound like such a terrible thing but to make sure each was working correctly I was logging things to the debug console from almost every script so then when I wanted to look for a specific message I was sending to try and get something working, it became a whole lot harder because there were 20+ scripts that were all printing to the console. But once again, I am a champion and figured it out.
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As I write this I realise that it doesn’t sound that difficult and didn’t take that long but the code for the like system has been haunting me at night and has been an ongoing saga for weeks . I certainly have learned heaps and am happy with my process that I undertook. However, if I was to do it again knowing what I know now, I would skip out the HTML part and just go straight for the C# scrips because I think that transition was the hardest part of this whole process. In HTML (with javascript) it is easy to do everything all in on document but with C#, you can’t send data and also receive it in the same script, you need to separate them into multiple scripts which is where confusion starts manifesting as you try and think across multiple scripts and have to remember what each one is referencing and how it will then affect the other one. The issue with backend systems as well is you don’t overtly see your mistake as you would with front end because either something happens or it doesn’t and if it doesn’t you then have to comb through your code to find the broken section and find out what is messing you up. Overall I think this is what I found the most frustrating as I have only really done mainly front end development rather than back end, but this project was certainly a great insight into it. Now as for this whole project once we got on a roll, I obviously stopped blogging as I got so engrossed in the work which I do understand is not the best practice but as we were pushed for time (having left it so late to start doing something) I focused solely on getting the work done and from an outsider’s perspective the final product doesn’t really show how much work went into the programming of it, so I have uploaded all my scripts to GitHub so you can have a look at them, and also see how things work if you are interested: https://github.com/JabronusMaximus/ARcde-Scripts
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